

If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called "Blueprints". Once you’ve created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. This might be useful for mining out the required space. In this case, any walls in the blueprint will be used to create a plan for your future rooms. NOTE: You can shift-click with a designator selected to use the planning mode. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction. With a blueprint selected, you’ll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. Once you’ve created a blueprint, you can use the new button to place copies of that blueprint. NOTE: Only constructions owned by you will be included, use the ‘Claim’ order if necessary. once created, a popup will appear with a default name, giving you the option to set a more meaningful name. Floors, walls and furniture will all be designated, and included in the blueprint. Use the ‘Create’ designator to drag over an area with existing constructions.

Last revision: 26 Jul, 2021 at 19:37 UTC (11)īlueprints allow the quick construction of repetitive rooms/areas.
